Powered by DVZ® refers to our core technology bundle including:
Automatic Allocation of Instruments to Notes Played Optimizes the Sound Power and Harmonic Structure With conventional libraries, each added note increases the number of total players, and increases the sound level; the harmonic structure also "thickens" and the sound becomes muddy and overmodulated. With DVZ® powered libraries the number of players and the sound level remain constant no matter how many notes are in the chord, just as occurs with live players. The same kind of logic used to allocate played notes amongst active instruments (players) is also applied to allocating played notes amongst sections. For example, a chord can be orchestrated in real time, distributing its notes across the first and second violins, violas, celli and basses. The important point is that you are able to produce realistic-sounding compositions. Ai's Patented DVZ® technology maintains a natural orchestral balance. Regardless of how few or many notes you play, the orchestral balance will always be maintained and the sounds will remain clear and distinct. Clarification — Instruments, Players, Desks and Stands A stand is a music stand, and it represents however many musicians might be using it, typically one or two. Since the term Stand is imprecise, we'd prefer to use Soloist and Desk, but often we simply call these Players. So Players can be comprised of a solo instrument or of a two-instrument stand; e.g., two musicians who share a single music stand. In our Realtime DVZ Strings library, each section has two solo players and the rest of the section is comprised of two-musician players which we represent by a single instrument icon that depicts a string instrument marked with an X2. X2 lets you know that this is a stand and not a solo instrument. For instance, the first violins section has both first and second chair soloists, and the remaining 16 first violins are comprised of 8 two-violin players or desks. The only library in which we use players comprised of 2-instrument desks is in the strings section. This structure corresponds to a typical live string section, where after the first few chairs, each of the players is not a soloist; in fact most string players share a music stand, flipping a single page of one shared score and playing largely in unison at a given desk. Because each desk is sampled separately, you can change the size of your string ensemble, for example, from a solo to a quartet, a chamber group or a 70-piece symphonic string section and anything in between. This ability to select and de-select players on-the-fly without loading new samples is a breakthrough. While it might seem complex to use, in fact controlling a DVZ string section (or any of the Realtime DVZ Instruments libraries) is very simple; each player's MIDI channeling is handled internally so the end user never has to be concerned with it. Sequencer Interaction and Book DVZ DVZ software is built to work with popular Apple Macintosh and Microsoft Windows based sequencers so you don't have to change your whole way of doing things. Dynamic automation information for a Realtime DVZ Instruments library session is stored on your sequencer (while static information is saved on the control computer as a session snapshot or as user presets). Notes are recorded as conventional MIDI information, although we make use of a lot more MIDI CC data than the typical sample library. Because the DVZ engine can generate individual parts from a single "sketch track" it can be used to quickly orchestrate a composition; you can even revisit compositions you created before you had DVZ. You can use your sequencer's conventional MIDI editing capability to tweak the DVZ created parts and to otherwise optimize your composition, perform overdubs, and so forth. Your traditional process simply becomes a lot faster, easier and better sounding... with far more accurate derivation of fully articulated parts when you want to user your MIDI composition to generate scores to hand to live musicians. That's because all the articulation and effects played by each instrument (or player) in the library are individually stored so there's no frustration with transcription programs guessing at what's needed or spending long hours and days slaving over printed scores just to annotate articulations and style data manually. Recognizing the need to allow for fast scaling up or down of the parts handed out to studio players, Audio Impressions has built DVZ to allocate notes to MIDI tracks according to conventional score book rules so that you don't have to completely rearrange and reprint scores if the session requirements change at the last moment. |